UX leadership
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Alaska Air "Premium Class" Product Design

Crafting a new premium experience for Alaska Air.

 

context

  • Project timeline: 2015.

  • Alaska Airlines sought to add another level of service between Coach and First Class. Called "Premium Class," the first new service in 25 years.

my role

  • Head of UX, Alaskaair.com

Article from L.A. Times

Article from L.A. Times


☑ goals

  • facilitate discovery and purchase of Premium Class and allow loyalty plan members to upgrade to the product

  • create a way for customers to change their flight plans with respect to Premium Class

  • create a harmonious Premium Class experience, from the website to the airport to the airplane.

  • My goal for the team: establish the user of personas to drive a design process

 
 

process

Alaska Airlines offered two classes--Main Cabin and First Class--for many years. Business leaders determined there was a market for a premium economy seat (more legroom, products and services than Main). This premium economy product--to be called Premium Class--was a great value, and its successful launch was extremely important for the business.

Launching and selling a product as substantial as Premium Class is more complicated than a typical e-commerce initiative. First, airline purchases need to accommodate frequent flyers whose status may provide a complimentary upgrade, and precise deliverable milestones are needed to ensure crew are trained, certifications in place, and airplanes configured in time for product release. To address the need to accommodate frequent flyers, I had the design team start the project designing for two unique personas developed in a complementary project--an elite traveler (Barry) and an infrequent but indulgent traveler (Madison). We talked through the needs of each persona to center this design activity on the needs of particular travelers.

On the project management side, I had the team start with the assumption that we'd deliver a near-term experience for the product's launch, but that there would be additional experiences to add after launch. To that end, I had the team focus on two threads: experiences for each persona, as well as experiences for the near-term and the long-term.

 
 

Project design process

The process I built for this project.

 
 

low-fidelity flows

The first step was to work through the discovery and purchase flows for both the key personas.

Wireframe_PC_.png
 
 
 

user interface concepts

Once we felt confident with the flows, we began adding details to the concepts to allow us to user test them and gather stakeholder feedback. Here’s a wireframe a designer created to facilitate testing.

Wireframe_PC_Map.png
 

evaluation

 

User testing

We conducted dozens of moderated and unmoderated usability testing sessions to ensure people understood the experience, how to pay/upgrade themselves to it, etc. These tests used participants who aligned to the personas we based the project on.

usertest-video2.png
 
 

outcome

The product was successfully launched in December of 2015, and featured the ability for customers to learn about and purchase it in checkout, upgrade to it after checkout, or opt into it as a frequent flyer upgrade. My team also created website experiences to market the product.

 

purchase experience

User Interface for seat map purchase. When a customer selects a Premium Class seat, s/he can see the cost of that upgrade at the left (pricing for Premium Class is variable based on route/demand).

 
 

new web pages/marketing

My team also designed  the online marketing of the product.

 
 
 

launch

The product successfully launched and is now available to purchase or upgrade into!

 
 
Article from USA Today.

Article from USA Today.

 
 
 

"[Jerrod] is the kind of manager every designer seeks. He appreciates his designers and provides thoughtful, actionable feedback. His approach to critique and feedback was to continually encourage personal and professional growth, which created an environment of mutual respect. While proactively empowering each and every team member, he has worked hard to create a high performing team that works well together to tackle all manner of design problems. He effectively represents his team and design as a whole to leadership and other disciplines, which has in turn resulted in collaboration across aisles that previously would not have occurred."


--Senior UX Designer, Alaska Airlines